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Units Edit

Units are trainable troops that each perform different functions. Players are capable of training units in Barracks by spending Resources. Trainable units include: Archers, Spears, Cavalry, Siege, Scholar, Wagon, and Settler.

Units can move between Settlements via the Barracks. Each unit has a fixed movement speed, which can be altered through Buffs, Debuffs and Policies.

Unit Classifications Edit

Siege Units Edit

Siege Units participate in the Siege Phase of an attack on an enemy's city. They are trainable at a player's Barracks. The Siege Phase is the first stage of an attack. The outcome of the Siege Phase determines the defensive bonus of an enemy's walls during the ensuing Combat Phase. The goal is to remove levels from the defending player's Walls. After using a Siege Unit, it is destroyed and irrecoverable.

There is only one type of Siege Unit: aptly named Siege.

Combat Units Edit

Combat Units participate in the Combat Phase during and attack on an enemy's city. They are trainable at a player's Barracks. The Combat phase is the second stage of an attack. The outcome of this battle determines whether or not a defending player can be pillaged by an enemy player.

Combat Units come in three types: Archers, Spears and Cavalry.

Each type is strong against one Combat Unit, but weak against another: Archers are strong against Spears, but weak against Cavalry. Spears are strong against Cavalry, but weak against Archers. Cavalry is strong against Archers, but weak against Spears.

Thievery Units Edit

Thievery Units participate in the Thievery Phase of an attack on an enemy's city. They are trainable at a player's Barracks. The Thievery Phase is the third and final stage of an attack. The outcome of the Thievery Phase determines whether or not a player steals Resources and has a chance to steal a Relic from an enemy city.

Thievery Units come in two types: Wagons and Scholars. Wagons steal a percentage of a player's Resources and have a small chance of swiping a some of the defending player's Gold, the value of which is 1-to-1 with ETH. Scholars have a chance to steal a Relic, if the defending player has one stores in their city.

Settlers Edit

Settlers are a unique type of trainable Unit. They do not participate in the three stages of combat. The primary purpose of the Settler is to found new Settlements outside of the Capital City. A player can send a Settler to a nearby location that may be rich in Resources not found near the Capital or other existing Settlements.

Unit Chart Edit

(Values are subject to change)

Unit

Use

Base Cost

Time to Recruit

Troop Cap

Spearman

Attack & Defend

๐ŸŒพ5

๐Ÿ—ฟ10

๐ŸŒด5

1 hour

3

Archer

Attack & Defend

๐ŸŒพ5 ย 

๐Ÿ—ฟ5

๐ŸŒด10

1 hour

3

Cavalry

Attack & Defend

๐ŸŒพ10 ย 

๐Ÿ—ฟ5

๐ŸŒด5

6 hours

3

Wagon

Loot Resources

๐Ÿ—ฟ10 ย 

๐ŸŒด10

6 hours

8

Siege

Damage Walls

๐Ÿ—ฟ25 ย 

๐ŸŒด25

18 hours

8

Scholar

Loot Relics

๐ŸŒพ20 ย 

๐ŸŒŸ50

18 hours

15

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