There are 4 primary Resources in CryptoCrusades: Food, Stone, Wood, and Inspiration. The 5th resource, Gold, is unique in that it can be exchanged for Ethereum. They have various purposes: training units in the Barracks, trading with other players in the Market, combining with Trinkets to make Craftables and Relics in the Workshop, and upgrading buildings.
Harvesting Resources Edit
Resources are collected from a settlement's surrounding Tiles. Different tile-types yield different resources. For example, a Forest Tile yields Wood, a Food Tile yields Food, Desert and Hill Tiles yield Stone and Mountains yield Inspiration. Resources are often unique to different biomes on the hex-tile Earth, meaning that depending on the randomized location of a player's Capital City, the surrounding Resources may be sparse. Because of this, trading resources is an integral part of the game. Genesis Cities, unique types of Capital Cities, are guaranteed access to abundant resources in notable locations. They are being auctioned for Ethereum on OpenSea as tradable NFTs, unlike standard Capital Cities.
Gold is not acquired through surrounding tiles. Instead, Gold can be generated in two ways: by depositing ETH into your Capital City, which functions as a wallet, or from regular Airdrops, which redistribute small portions of Gold from transactions that have occurred with ETH to all active players in the game. Airdrops are a critical part of Gold generation and a player's strategy. Relics, unique craftable NFTs, can be placed in cities to increase a player's Share in the Airdrop pool, in other words, increasing their portion of the Gold redistribution. Note that the value of Gold is 1-to-1 with ETH. Gold can be withdrawn into ETH easily from the game via the Bank.
Trading Resources Edit
Resources can be traded with other players via the Market, an upgradable building within the Capital City. It functions as an online trading platform where player's can trade with the other players nearby on the map. The closer a neighboring civilization, the faster a trade occurs. This promotes developing unique relationships and playing styles with other players outside of combat.
Only players who specialize in the Merchant class can sell Resources for Gold.
Resources in Training Troops, Troop Movement and Thievery Edit
Resources are requires to train troops in the Barracks. Food is used to train units and pay for Troop Movement. If a player wants to send troops from their Capital City defend a Town settlement, there is a small cost of food for the journey. The same is true when sending troops to attack enemies. The farther away the enemy settlement is and the larger the army sent, the more food required for Troop Movement.
After a successful Combat Phase when attacking an enemy settlement, the Thievery Phase ensues. During this phase, Wagons and Scholars can steal Resources, Relics and Gold from an enemy empire.
List of Resources Edit
|Food||🌾||Recruiting Units; Unit Movement|
|Gold||💰||Increasing Policy Level|