Resources are materials gathered through Harvesting, Thieving, and other means for the purpose of recruiting Units, upgrading Buildings, crafting NFTs, and more. CryptoCrusades has five primary resources: Food, Wood, Stone, Metal, and Inspiration. A sixth special resource, Gold, functions as in-game currency and is used for special purposes.
List of Resources[]
Resource | Main Uses | Sources |
---|---|---|
Food | Recruiting Units; sending out Movement Missions | Grassland & Water Tiles, Thieving |
Wood | Upgrading Buildings | Forest Tiles, Thieving |
Stone | Upgrading Buildings | Desert & Hill Tiles, Thieving |
Metal | Recruiting Units | Smelting, Thieving |
Insp. | Crafting NFTs | Mountain Tiles, Workshop, Thieving |
Gold | Unlocking Policy Points, crafting NFTs, Shop purchases | Tarrifs, Thieving (req. Wagon), Shop |
Harvesting Resources[]
Resources are collected from a Settlement's surrounding Tiles by Harvesting. Every Settlement in an Empire is able to Harvest Resources. In order to Harvest, Leaders must tap the Harvest button in the upper left corner of the Empire menu. It’s recommended that Leaders Harvest once every few hours. CryptoCrusades will notify players once their Capital City’s Harvest yield has reached its maximum, after which it will not accrue Resources until they are manually collected.
Different tile-types yield different resources. For example, a Forest Tile yields , a Grasslands Tile yields , Desert and Hill Tiles yield , and Mountain Tiles yield . Resources are often unique to different biomes on the hex-tile Earth, meaning that depending on the randomized location of a Leader's Capital City, the surrounding Resources may be sparse.
Smelting Metal[]
Metal is a unique resource in that it must be smelted from two other resources: Wood and Stone. This can be done at the Forge of the Capital City’s Workshop, which can be unlocked after the Warehouse reaches Level 5. Each batch of 10 requires 20 and 20, and multiple batches can be smelted at once. The smelting capacity of the Forge is related to the Workshop’s Level. After smelting, Metal must be manually claimed from the Forge.
Gold[]
Gold is a special resource that acts as a currency used for different purposes in CryptoCrusades. It is needed for crafting NFTs, purchasing Policy Points, and making purchases from the in-game Shop. Please note that Gold is NOT a cryptocurrency and is exclusively for use in CryptoCrusades.
Gold is obtained through many different means. The first is through the Bank: Gold Tariffs can be collected from the Bank after performing different actions, such as Harvesting Resources, Thieving from other Banks, and crafting NFTs. Each Tariff Source is unlocked after the Bank reaches a certain level. Secondly, Gold can also be Thieved from enemy Capital Cities as long as the attacking army has a Wagon within its ranks. Thirdly, it can be purchased directly from the in-game Shop.
Thieving Resources[]
When a Leader sends out an army of Units to attack enemy Settlements, they can acquire resources through Thieving Missions. If successful, this will allow Units to steal any of the five resource types from the Settlement. The amount that can be taken is dependent on a Unit’s Loot Capacity, which is generally low for most unit types (10-20). Wagons are unique in that they not only have a Loot Capacity of 600, but they can also steal uncollected Gold from enemy Banks. In this way, thieving resources can be a dynamic method for supplementing Resource Yield from Harvests.