CryptoCrusades Wiki


Combat is an essential part of CryptoCrusades. It is one of several ways of earning Gold, which can be exchanged for Ethereum via the Bank. Players can engage in one-vs-one combat with other players, the result of which is stealing Resources, with a chance of obtaining Gold and Relics from the defeated player. Combat happens in three main phases: the Siege Phase, the Combat Phase, and the Thievery Phase. There are also many preliminary phases and preparation that happens before actual combat occurs, such as training Units, choosing empire-wide class Policies, and Troop Movement.

Preliminary Phases and Combat Preparation

Before combat, Units must be trained via the Barracks. All units cost specified amounts of time and Resources. Therefore, before training, Resources must be harvested from surrounding tiles or acquired through trade with other players. As in real life, Resources are not evenly distributed on the hex-tile Earth, therefore trading is recommended.

A player's Class and Policies also greatly affect the way a battle pans out. For example, the Warrior Class will receive Policy bonuses during the Combat Phase, while the Guardian will receive defensive bonuses. Each Class has a unique tree of Polices that affects gameplay. As a player progresses through the game, these Policy choices will dramatically alter the player's experience.

Heroes, when placed in a Settlement, may also affect Combat outcomes. Some Heroes may be meant for Combat bonuses, but others are geared toward trade, Resource generation and other empire-specific tasks.

Building upgrades are also a factor. If an Empire has higher-level Walls, then the during the Siege Phase, the attacking player will require more Siege Units to lower the defensive bonus that Walls provide during the subsequent Combat Phase.

Troop Movement is the stage nearest to actual Combat. Players must have enough Food to sustain their Units for a journey to and from an enemy player's Settlement. This cost is calculated before sending Troops. After all, a good commander makes sure his troops are well fed for the duration of a war campaign.

Combat Phases

The Siege Phase