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Combat lies at the core of CryptoCrusades gameplay and revolves around Missions. There are two different kinds of Missions that can be initiated from a Settlement, Attack Missions and Defense Missions, as well as other movement-based Missions. To launch Missions, Leaders must recruit Units from the Barracks. Units require certain amounts of Resources to recruit, and every Unit recruited counts towards Barracks Capacity. Once enough Units have been recruited, Attack Missions can be launched by tapping the Attack button in the Barracks menu and selecting a Settlement to send Units to. Units in a Settlement can be used to defend it from attacks.

Combat is the primary method through which Leaders can expand the power of their Empire, allowing them to icon Thieve Resources, icon Conquer enemy Settlements, or icon Raze them to the ground. It is also one of the primary methods for obtaining icon Gold, an important resource for implementing Policies, crafting NFTs, and trading at the Market.

Attack Missions[]

Attack missions are missions that send armies to enemy Settlements in order to attack them. Sending out an Attack Mission costs icon. Before the mission starts, Leaders can confirm which Units will be sent out, how long it will take for them to reach their destination, and the icon cost. After launching a mission, Leaders can view the progress of all missions in the Barracks menu.

When an army of Units arrive at an enemy Settlement, Leaders will need to tap its icon in the Barracks menu and select which kind of Attack Mission they want to conduct. There are four options available dependent on having the relevant Units in your army and Policies enacted:

icon Thieve[]

The attacking army will assault the defending Settlement in an attempt to steal Resources. If successful, the attacking army will steal an amount of resources equal to their Loot Capacity. Wagons have a much larger Loot Capacity than other Units and can steal icon Gold if the army attacks a Capital City.

icon Conquer[]

The attacking army will assault the defending Settlement in an attempt to take it over and assimilate it into their Empire. (Note: Only Towns may be Conquered; Capital Cities can only be Thieved). If successful, the Settlement will be taken from the defending Leader and will come under the ownership of the attacking Leader’s Empire. In order to Conquer, the attacking Leader must have previously enacted the Conquest Policy, and the attacking army must have a Settler within its ranks.

icon Raze[]

The attacking army will assault the defending Settlement in an attempt to completely destroy it. (Note: Only Towns may be Razed; Capital Cities can only be Thieved). If successful, the defending Settlement will be removed from the map, and the defending Leader will no longer be able to Harvest Resources from its tiles. To Raze a Town, the attacking army must have a Siege Unit within its ranks.

icon Recall[]

If the Leader has second thoughts about attacking, they can choose to Recall their Units. This will send the army back to the Settlement it was launched from, but Food spent in sending out the army will not be regained.

Defense Missions[]

When an army arrives at a Settlement, the defending Leader can react before the attacking Leader can order an Attack Mission. This allows them to get the edge on attackers who aren’t quick enough to execute their orders. There are two Defense Missions:

Strike First[]

The Leader can assemble an army from the Units stationed in the Settlement’s Barracks. This army will battle the attackers and resolve itself like an Attack Mission. The defending army gains a small combat bonus.

Bribe[]

3 days after an army arrives at a Settlement, the defending Leader can pay Gold to bribe the army, automatically Disbanding all units contained within.

Other Mission Types[]

In addition to Attack and Defense Missions, Leaders can also send Units to other Settlements for various reasons. Such movements are referred to as Garrison Missions, and they involve recalling Units to a Settlement after an Attack Mission or transferring them to other Settlements to bolster the Settlement’s defenses. They function very similarly to other Missions, but with some differences:

icon Garrison[]

The Leader can choose to send an army of Units to another Settlement in their Empire. Once they arrive at their destination, the Units will be garrisoned at the Settlement’s Barracks upon confirmation of the Leader.

icon Return[]

After an Attack Mission, the Leader must actively send their troops back to the Settlement they departed from. Once they arrive, the Leader must confirm their arrival, after which they will return to the Settlement’s Barracks.

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