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{{Mechanic|title1 = Combat|image1 = WikiCombat.png|function = Attacking enemy players|description = One way of earning Gold, which is exchangeable for Ethereum. Also a means of earning Resources and Relics.}}
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{{Mechanic|title1 = Combat|image1 = WikiCombatNew.png|function = Attacking enemy Leaders for resources and territory|description = Combat between Empires involves attacking and defending Settlements with Units.}}
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Combat lies at the core of CryptoCrusades gameplay and revolves around Missions. There are two different kinds of Missions that can be initiated from a [[Settlements|Settlement]], Attack Missions and Defense Missions, as well as other movement-based Missions. To launch Missions, Leaders must recruit [[Units]] from the [[Barracks]]. Units require certain amounts of [[Resources]] to recruit, and every Unit recruited counts towards Barracks Capacity. Once enough Units have been recruited, Attack Missions can be launched by tapping the Attack button in the Barracks menu and selecting a Settlement to send Units to. Units in a Settlement can be used to defend it from attacks.
   
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Combat is the primary method through which Leaders can expand the power of their [[Empire]], allowing them to [[File:Barracks Thieve.png|icon]] Thieve Resources, [[File:Barracks Conquer.png|icon]] Conquer enemy Settlements, or [[File:Barracks Raze.png|icon]] Raze them to the ground. It is also one of the primary methods for obtaining [[File:Resources Gold.png|icon]] [[Gold]], an important resource for implementing [[Policies]], crafting [[NFTs]], and trading at the [[Market]].
== Combat ==
 
Combat is an essential part of CryptoCrusades. It is one of several ways of earning Gold, which can be exchanged for Ethereum via the Bank. Players can engage in one-vs-one combat with other players, the result of which is stealing Resources, with a chance of obtaining Gold and Relics from the defeated player. Combat happens in three main phases: the Siege Phase, the Combat Phase, and the Thievery Phase. There are also many preliminary phases and preparation that happens before actual combat occurs, such as training Units, choosing empire-wide class Policies, and Troop Movement.
 
   
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== Attack Missions ==
=== Preliminary Phases and Combat Preparation ===
 
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Attack missions are missions that send armies to enemy Settlements in order to attack them. Sending out an Attack Mission costs [[File:Resources Food.png|icon]]. Before the mission starts, Leaders can confirm which Units will be sent out, how long it will take for them to reach their destination, and the [[File:Resources Food.png|icon]] cost. After launching a mission, Leaders can view the progress of all missions in the Barracks menu.
Before combat, Units must be trained via the Barracks. All units cost specified amounts of time and Resources. Therefore, before training, Resources must be harvested from surrounding tiles or acquired through trade with other players. As in real life, Resources are not evenly distributed on the hex-tile Earth, therefore trading is recommended.
 
   
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When an army of Units arrive at an enemy Settlement, Leaders will need to tap its icon in the Barracks menu and select which kind of Attack Mission they want to conduct. There are four options available dependent on having the relevant Units in your army and [[Policies]] enacted:
A player's Class and Policies also greatly affect the way a battle pans out. For example, the Warrior Class will receive Policy bonuses during the Combat Phase, while the Guardian will receive defensive bonuses. Each Class has a unique tree of Polices that affects gameplay. As a player progresses through the game, these Policy choices will dramatically alter the player's experience.
 
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=== [[File:Barracks Thieve.png|icon]] Thieve ===
 
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The attacking army will assault the defending Settlement in an attempt to steal [[Resources]]. If successful, the attacking army will steal an amount of resources equal to their [[Units#Loot_Capacity|Loot Capacity]]. [[Wagons]] have a much larger Loot Capacity than other Units and can steal [[File:Resources Gold.png|icon]] Gold if the army attacks a [[Capital City]].
Heroes, when placed in a Settlement, may also affect Combat outcomes. Some Heroes may be meant for Combat bonuses, but others are geared toward trade, Resource generation and other empire-specific tasks.
 
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=== [[File:Barracks Conquer.png|icon]] Conquer ===
 
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The attacking army will assault the defending Settlement in an attempt to take it over and assimilate it into their Empire. (Note: Only Towns may be Conquered; Capital Cities can only be Thieved). If successful, the Settlement will be taken from the defending Leader and will come under the ownership of the attacking Leader’s Empire. In order to Conquer, the attacking Leader must have previously enacted the [[Policies#Strategic_Policies|Conquest Policy]], and the attacking army must have a [[Settlers|Settler]] within its ranks.
Building upgrades are also a factor. If an Empire has higher-level Walls, then the during the Siege Phase, the attacking player will require more Siege Units to lower the defensive bonus that Walls provide during the subsequent Combat Phase.
 
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=== [[File:Barracks Raze.png|icon]] Raze ===
 
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The attacking army will assault the defending Settlement in an attempt to completely destroy it. (Note: Only Towns may be Razed; Capital Cities can only be Thieved). If successful, the defending Settlement will be removed from the map, and the defending Leader will no longer be able to Harvest Resources from its tiles. To Raze a Town, the attacking army must have a [[Siege|Siege Unit]] within its ranks.
Troop Movement is the stage nearest to actual Combat. Players must have enough Food to sustain their Units for a journey to and from an enemy player's Settlement. This cost is calculated before sending Troops. After all, a good commander makes sure his troops are well fed for the duration of a war campaign.
 
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=== [[File:Barracks Recall.png|icon]] Recall ===
 
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If the Leader has second thoughts about attacking, they can choose to Recall their Units. This will send the army back to the Settlement it was launched from, but Food spent in sending out the army will not be regained.
== Combat Phases ==
 
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== Defense Missions ==
 
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When an army arrives at a Settlement, the defending Leader can react before the attacking Leader can order an Attack Mission. This allows them to get the edge on attackers who aren’t quick enough to execute their orders. There are two Defense Missions:
=== The Siege Phase ===
 
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=== Strike First ===
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The Leader can assemble an army from the Units stationed in the Settlement’s Barracks. This army will battle the attackers and resolve itself like an Attack Mission. The defending army gains a small combat bonus.
 
=== Bribe ===
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3 days after an army arrives at a Settlement, the defending Leader can pay Gold to bribe the army, automatically Disbanding all units contained within.
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== Other Mission Types ==
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In addition to Attack and Defense Missions, Leaders can also send Units to other Settlements for various reasons. Such movements are referred to as Garrison Missions, and they involve recalling Units to a Settlement after an Attack Mission or transferring them to other Settlements to bolster the Settlement’s defenses. They function very similarly to other Missions, but with some differences:
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=== [[File:Barracks Garrison.png|icon]] Garrison ===
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The Leader can choose to send an army of Units to another Settlement in their Empire. Once they arrive at their destination, the Units will be garrisoned at the Settlement’s Barracks upon confirmation of the Leader.
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=== [[File:Barracks Return.png|icon]] Return ===
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After an Attack Mission, the Leader must actively send their troops back to the Settlement they departed from. Once they arrive, the Leader must confirm their arrival, after which they will return to the Settlement’s Barracks.

Latest revision as of 01:28, 29 March 2023

Combat lies at the core of CryptoCrusades gameplay and revolves around Missions. There are two different kinds of Missions that can be initiated from a Settlement, Attack Missions and Defense Missions, as well as other movement-based Missions. To launch Missions, Leaders must recruit Units from the Barracks. Units require certain amounts of Resources to recruit, and every Unit recruited counts towards Barracks Capacity. Once enough Units have been recruited, Attack Missions can be launched by tapping the Attack button in the Barracks menu and selecting a Settlement to send Units to. Units in a Settlement can be used to defend it from attacks.

Combat is the primary method through which Leaders can expand the power of their Empire, allowing them to icon Thieve Resources, icon Conquer enemy Settlements, or icon Raze them to the ground. It is also one of the primary methods for obtaining icon Gold, an important resource for implementing Policies, crafting NFTs, and trading at the Market.

Attack Missions[]

Attack missions are missions that send armies to enemy Settlements in order to attack them. Sending out an Attack Mission costs icon. Before the mission starts, Leaders can confirm which Units will be sent out, how long it will take for them to reach their destination, and the icon cost. After launching a mission, Leaders can view the progress of all missions in the Barracks menu.

When an army of Units arrive at an enemy Settlement, Leaders will need to tap its icon in the Barracks menu and select which kind of Attack Mission they want to conduct. There are four options available dependent on having the relevant Units in your army and Policies enacted:

icon Thieve[]

The attacking army will assault the defending Settlement in an attempt to steal Resources. If successful, the attacking army will steal an amount of resources equal to their Loot Capacity. Wagons have a much larger Loot Capacity than other Units and can steal icon Gold if the army attacks a Capital City.

icon Conquer[]

The attacking army will assault the defending Settlement in an attempt to take it over and assimilate it into their Empire. (Note: Only Towns may be Conquered; Capital Cities can only be Thieved). If successful, the Settlement will be taken from the defending Leader and will come under the ownership of the attacking Leader’s Empire. In order to Conquer, the attacking Leader must have previously enacted the Conquest Policy, and the attacking army must have a Settler within its ranks.

icon Raze[]

The attacking army will assault the defending Settlement in an attempt to completely destroy it. (Note: Only Towns may be Razed; Capital Cities can only be Thieved). If successful, the defending Settlement will be removed from the map, and the defending Leader will no longer be able to Harvest Resources from its tiles. To Raze a Town, the attacking army must have a Siege Unit within its ranks.

icon Recall[]

If the Leader has second thoughts about attacking, they can choose to Recall their Units. This will send the army back to the Settlement it was launched from, but Food spent in sending out the army will not be regained.

Defense Missions[]

When an army arrives at a Settlement, the defending Leader can react before the attacking Leader can order an Attack Mission. This allows them to get the edge on attackers who aren’t quick enough to execute their orders. There are two Defense Missions:

Strike First[]

The Leader can assemble an army from the Units stationed in the Settlement’s Barracks. This army will battle the attackers and resolve itself like an Attack Mission. The defending army gains a small combat bonus.

Bribe[]

3 days after an army arrives at a Settlement, the defending Leader can pay Gold to bribe the army, automatically Disbanding all units contained within.

Other Mission Types[]

In addition to Attack and Defense Missions, Leaders can also send Units to other Settlements for various reasons. Such movements are referred to as Garrison Missions, and they involve recalling Units to a Settlement after an Attack Mission or transferring them to other Settlements to bolster the Settlement’s defenses. They function very similarly to other Missions, but with some differences:

icon Garrison[]

The Leader can choose to send an army of Units to another Settlement in their Empire. Once they arrive at their destination, the Units will be garrisoned at the Settlement’s Barracks upon confirmation of the Leader.

icon Return[]

After an Attack Mission, the Leader must actively send their troops back to the Settlement they departed from. Once they arrive, the Leader must confirm their arrival, after which they will return to the Settlement’s Barracks.