Customizables

Crest
A player’s crest is displayed on ranked leaderboards (See Rank). The player can choose a crest to represent their empire. This can be changed in [Player?] Options.

Border Color

The border of an empire’s cities show which tiles they own. There will be some rare border colors that include line patterns.

 

Tracks
Players can buy or craft music NFTs called Tracks, and then set the background and war music to be songs they have. Players start off with one background song and one war song. Music will be easy to craft so many players can have access to different music. There will be a few songs for each of the 8 regions, including traditional instruments and genres. There will be about 15-20 extra songs that are not related to the regions.

During the game, the player will hear their own music most of the time, unless they click on an enemy city or fight in an enemy city. The war song during a battle will be the war song from the city that is being attacked. If a player clicks on a settlement that is being attacked by a different player’s settlement, the defending city’s war song is what will be played when clicked on that city, even when the player is not attacking that city.

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Architecture
Cities start off with the default architecture. There are 8 architecture sets that can be crafted or bought from other players. These include: [list them here]. [buying]. Purchasing a Genesis city comes with an exclusive Genesis city skin. If the Genesis is sold between players, the skin is transferred as well, so only Genesis cities can have that skin. Additional skins will be introduced later after the game is launched.

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Clothing
Like the architecture customizables, cities start off with the default clothing for troops. Players can craft the 8 other skins or buy them from other players. More clothing customizables will exist later in the game development process.