Resources

Resources
There are 4 primary Resources in CryptoCrusades: Food, Stone, Wood, and Inspiration. The 5th resource, Gold, is unique in that it can be exchanged for Ethereum. They have various purposes: training units in the Barracks, trading with other players in the Market, combining with Trinkets to make Craftables and Relics in the Workshop, and upgrading buildings.

Harvesting Resources
Resources are collected from a settlement's surrounding Tiles. Different tile-types yield different resources. For example, a Forest Tile yields Wood, a Food Tile yields Food, Desert and Hill Tiles yield Stone and Mountains yield Inspiration. Resources are often unique to different biomes on the hex-tile Earth, meaning that depending on the randomized location of a player's Capital City, the surrounding Resources may be sparse. Because of this, trading resources is an integral part of the game. Genesis Cities, unique types of Capital Cities, are guaranteed access to abundant resources in notable locations. They are being auctioned for Ethereum on OpenSea as tradable NFTs, unlike standard Capital Cities.

Gold is not acquired through surrounding tiles. Instead, Gold can be generated in two ways: by raiding other players, or from regular Airdrops, which redistribute small portions of Gold from transactions that have occurred to all active players in the game. Airdrops are a critical part of Gold generation and a player's strategy. Relics, unique craftable NFTs, can be placed in cities to increase a player's % in the Airdrop pool.

Trading Resources
Resources can be traded with other players via the Market, an upgradable building within the Capital City. It functions as an online trading platform where player's can trade with the other players nearby on the map. The closer a neighboring civilization, the faster a trade occurs. This promotes developing unique relationships and playing styles with other players outside of combat.

Resources in Training Troops, Troop Movement and Thievery
Resources are requires to train troops in the Barracks. Food is used to train units and pay for Troop Movement. If a player wants to send troops from their Capital City defend a Town settlement, there is a small cost of food for the journey. The same is true when sending troops to attack enemies. The farther away the enemy settlement is and the larger the army sent, the more food required for Troop Movement.

After a successful Combat Phase when attacking an enemy settlement, the Thievery Phase ensues. During this phase, Wagons and Scholars can steal Resources, Relics and Gold from an enemy empire.