Capital

Capital City
A Capital is the main Settlement of an empire. It has special functionality that Towns do not have. (Note: A Genesis City is a unique type of Capital that can be bought and sold on the blockchain, among other unique in-game factors.)

The player’s Capital City is the administrative center of an empire. The player’s Wallet uses the Capital City as the user profile. It can be attacked, but it can never be destroyed by another player. When a new player generates a Capital City, it must be at least three tiles away from other Capital Cities or Towns. Within a player's empire, Towns must be built at least two tiles away from a player's Capital City.

A Capital City can only be built on specific Resource tiles: grassland, forest, or hill. It cannot be built on water or mountain.

A Capital City generates: 🌾1   🗿1  🌴1   🌟1   ⌚6 (Subject to change)

The Capital City is the permanent base of a player’s in-game profile. Once a Wallet is created or an existing Wallet is linked, the player will start with a Capital City from a choice of 2 randomised locations (which can be re-rolled for a fee) or purchase a Genesis City.

A Capital City can only be linked to one Wallet. A Wallet may be able to hold multiple Genesis Cities as NFTs, but only one can be used to play the game. It is possible for the player to switch which Capital City they are using to play, but the old Capital will be deactivated and easier to pillage. 

Genesis City
Genesis Cities are a special type of Capital City. They are functionality identical to Capital Cities, but are considered tradeable NFTs on the blockchain that can be traded between players. Genesis Cities always come with a predefined location and a predetermined permutation of adjacent Resource tiles.   

Functionality
The Capital City houses all 6 administrative buildings that are used to manage an empire: Barracks, City Hall, Market, Workshop, Temple and Bank.